Articles
- Get Started
- Quick Fixes
- Tutorials
- Convert a solid object and want to use flammable shader (Burnt and crackling effect)
- Convert a solid object and want to other/own shader
- Convert a vegetation object
- Convert Skinned Mesh
- Convert a tree
- Use with Unity Terrain Trees
- Use Vegetation Studio
- Use Vegetation Studio Pro
- Manually control flame life cycle
- Add wind to affect the fire
- Extinguish flame using your own particle system
- Extinguish flame using raycast/sphere
- Ignite flame using your own particle system
- Ignite flame using raycast/sphere
- Trigger event from the flammation
- Interact when an object touches the flame
- Invoke custom events from flammable object progress
- Pause the flames through script
- Add Lights to the flame
- Add compatibility with your/external shader
- Create custom VFX Graph Flame
- Components
- Compatibility
- API-documentation