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Add wind to affect the fire

Example Use Case: You want flames to be affected by wind like grass.

Additional information: Wind will only affect the VFX and VFX cannot interact with other objects in the CPU world. So if you have a very strong wind and want other objects to catch flame far away according to a wind you should write a component which can manipulate the FireTriggers with wind or add Particle system inside flame which is affected by the wind and attach ParticleIgnite.cs to it.

  1. Use TVE Global motion or Unity Wind Zone. They should be supported without any additional setup.
  2. Done.
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