Example Use Case: You want flames to be affected by wind like grass.
Additional information: Wind will only affect the VFX and VFX cannot interact with other objects in the CPU world. So if you have a very strong wind and want other objects to catch flame far away according to a wind you should write a component which can manipulate the FireTriggers with wind or add Particle system inside flame which is affected by the wind and attach ParticleIgnite.cs to it.
- Use TVE Global motion or Unity Wind Zone. They should be supported without any additional setup.
- Done.