Catching flame system supports The Vegetation engine out-of-the-box. Just add a Flammable object script on the parent/LOD object of your prefabs or use the “Convert” function in the hierarchy menu. Some things are different for different prefabs:
- If the grass prefab is in a large area, you might want to check “Use mesh fire” for better effect, since usually small flame emitters look better.
- To enable snow melt check On Touch Trigger Check from FlameEngine