Skip to content
Arctibyte Support
  • Magio Documentation
  • Ignis Documentation
  • Issues
  • Submit Issue

Magio

  • Get Started
    • Requirements
    • Installation
    • Converting your first object
    • The Basics
  • Tutorials
    • Convert Object to use One Effect
    • Convert Object to Multi-Effect Object
    • Create a splash effect
    • Enable/Disable wind and other external forces
    • Ignite effects by raycasting or by overlap sphere
    • Ignite effects by using your own particle system
    • Nullify/Extinguish Effects with raycast or overlap sphere
    • Nullify/Extinguish using your own particle system
    • Create your own Magio effect with VFX Graph
    • Convert your existing VFX Graph to work with Magio
    • Create an effect pack
    • Use Magio with Unity Terrain Trees
    • Use Magio with Vegetation Studio Pro
    • Manually Control the Magio Effect Spread and timer
    • Hook to Magio Object events such as Ignited and Nullified
    • Detect when your object touches an effect
    • Pause effects through script
    • Optimize if you have lots of inactive Magio Objects / Use custom instancer or renderer
    • Animate lights with Magio effect
    • Add Sound FX to the effects
    • Attach your pre-placed sound effects to animate with the effect
    • Create Compatibility for a third-party shader
    • Installing VFX Add-on
  • Information
    • FAQ
    • Compatibility
    • Extra information
    • Full Feature List
    • How to claim FREE ADD-ON
  • API-documentation
  1. Home
  2. Docs
  3. Magio

Magio

Articles

  • Get Started
    • Requirements
    • Installation
    • Converting your first object
    • The Basics
  • Tutorials
    • Convert Object to use One Effect
    • Convert Object to Multi-Effect Object
    • Create a splash effect
    • Enable/Disable wind and other external forces
    • Ignite effects by raycasting or by overlap sphere
    • Ignite effects by using your own particle system
    • Nullify/Extinguish Effects with raycast or overlap sphere
    • Nullify/Extinguish using your own particle system
    • Create your own Magio effect with VFX Graph
    • Convert your existing VFX Graph to work with Magio
    • Create an effect pack
    • Use Magio with Unity Terrain Trees
    • Use Magio with Vegetation Studio Pro
    • Manually Control the Magio Effect Spread and timer
    • Hook to Magio Object events such as Ignited and Nullified
    • Detect when your object touches an effect
    • Pause effects through script
    • Optimize if you have lots of inactive Magio Objects / Use custom instancer or renderer
    • Animate lights with Magio effect
    • Add Sound FX to the effects
    • Attach your pre-placed sound effects to animate with the effect
    • Create Compatibility for a third-party shader
    • Installing VFX Add-on
  • Information
    • FAQ
    • Compatibility
    • Extra information
    • Full Feature List
    • How to claim FREE ADD-ON
  • API-documentation
Updated on September 21, 2021

Doc navigation

← Ignis
Was this article helpful to you? Yes No

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Proudly powered by WordPress | Theme: Sydney by aThemes.