1. Home
  2. Ignis
  3. Components
  4. Sphere Ignite

Sphere Ignite

If you want the igniter to not care that there are other objects in front use Sphere ignite.

Check frequency: How often the raycast is raycasted (Only if Repeating raycast is checked)

Raycast Radius: Radius of the raycast.

Ignite power multiplier: If an object has Ignite time, how much ignition progress is added with each raycast. Current ignition time += Ignite power multiplier * Time.deltaTime.

Mask: Raycast mask.

Repeating raycast: Start repeating raycast on Start()

How can we help?