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Sphere Ignite

If you want the igniter to not care that there are other objects in front use Sphere ignite.

Check frequency: How often the raycast is raycasted (Only if Repeating raycast is checked)

Raycast Radius: Radius of the raycast.

Ignite power multiplier: If an object has Ignite time, how much ignition progress is added with each raycast. Current ignition time += Ignite power multiplier * Time.deltaTime.

Mask: Raycast mask.

Repeating raycast: Start repeating raycast on Start()

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