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Ignis

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    • Convert a solid object and want to use flammable shader (Burnt and crackling effect)
    • Convert a solid object and want to other/own shader
    • Convert a vegetation object
    • Convert Skinned Mesh
    • Convert a tree
    • Use with Unity Terrain Trees
    • Use Vegetation Studio
    • Use Vegetation Studio Pro
    • Manually control flame life cycle
    • Add wind to affect the fire
    • Extinguish flame using your own particle system
    • Extinguish flame using raycast/sphere
    • Ignite flame using your own particle system
    • Ignite flame using raycast/sphere
    • Trigger event from the flammation
    • Interact when an object touches the flame
    • Invoke custom events from flammable object progress
    • Pause the flames through script
    • Add Lights to the flame
    • Add compatibility with your/external shader
    • Create custom VFX Graph Flame
  • Components
    • FlameEngine
    • Flammable object
    • Raycast Ignite
    • Sphere Ignite
    • Particle Ignite
    • Raycast Extinguish
    • Sphere Extinguish
    • Particle Extinguish
  • Compatibility
    • The Vegetation Engine
    • Vegetation Studio & Vegetation Studio Pro
    • HQ FPS Animated Weapons
    • NatureManufacture Environments
  • API-documentation
    • Parameters and properties
    • FlammableObject
    • FlameEngine
    • RaycastExtinguish
    • SphereExtinguish
    • RaycastIgnite
    • SphereIgnite
    • WindRetrieve
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Tutorials

Articles

  • Convert a solid object and want to use flammable shader (Burnt and crackling effect)
  • Convert a solid object and want to other/own shader
  • Convert a vegetation object
  • Convert Skinned Mesh
  • Convert a tree
  • Use with Unity Terrain Trees
  • Use Vegetation Studio
  • Use Vegetation Studio Pro
  • Manually control flame life cycle
  • Add wind to affect the fire
  • Extinguish flame using your own particle system
  • Extinguish flame using raycast/sphere
  • Ignite flame using your own particle system
  • Ignite flame using raycast/sphere
  • Trigger event from the flammation
  • Interact when an object touches the flame
  • Invoke custom events from flammable object progress
  • Pause the flames through script
  • Add Lights to the flame
  • Add compatibility with your/external shader
  • Create custom VFX Graph Flame
Updated on August 9, 2021

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