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To see differences between Core and Pro versions visit: https://support.arctibyte.com/docs/magio/information/magio-core-vs-magio-pro/
Convert (Two-click convert):
- Simple one effect object
- Multi-element/Effect object (PRO ONLY)
- Splash
Automatically can convert HDRP/URP Lit and Unlit shaders to Magio shader.
Works with:
- Skinned Mesh Renderer
- Mesh Renderer
Effect behaviour
- Spread/enable at once
- Use on this/target gameobject
- Begin effect on Start()
- Custom origin of spread
- Effect classes can only spread within same class
- Effect spread speed
- Effect Layer mask
- Spread to other objects
- Use specific colliders
- Fade out time
- Fade out length
- Ignition time
- Can effect be used more than once
- Affected by wind
- Added external velocity to effect
- Custom effect mesh filters
- Slow animations on effect start (e.g. Petrify)
- Performance optimization
Effect Interaction (PRO ONLY)
- Effects can nullify/interact with each other. (PRO ONLY)
- E.g. Fire can burn plants, petrify will extinguish fire. (PRO ONLY)
- Have multiple effects on top of each other (PRO ONLY)
VFX
Various parameters customizable on every VFX e.g.:
- Color
- Multiplier
- Length
- Alpha
- And many more depending on the effect (also more can be added manually)!
Material animation:
Magio Shader modes:
- Dissolve (PRO ONLY)
- Emission overlay
- Texture override
Magio Shader customization options
- Color
- Noise
- Tiling etc.
3rd-party shader options:
- Animate color
- Animate Emission color
- Animate float
Scene integrations:
- Linearly animated SFX
- Linearly animated Lights
- Event hooks
- Triggers
- Collision output
Ignition integrations
- Raycast
- Particle
- Sphere
Nullify/Extinguish Integrations
- Raycast
- Particle
- Sphere
3rd-party integrations
- Unity Terrain
- Vegetation studio pro
- The Vegetation Engine
- Naturemanufacture environments
- MTree
Integrations with shaders and events (molotov, magic etc.) can be easily created. Info in docs.
Original Effects
- Flame (PRO ONLY)
- Melt (PRO ONLY)
- Petrify (PRO ONLY)
- Plantify
- Freeze
- Electric
- Flame HQ (PRO ONLY)
- Plantify HQ (PRO ONLY)
- Freeze HQ (PRO ONLY)
HQ means that it uses Lit output and other not-so high-performance techniques. Currently only for HDRP, but should work with URP in the future.
Effect Packs / Custom effects
- More effects can be bought in easy to integrate effect packs.
- Users can create and publish their own effect packs easily. (See youtube tutorial)
Editor
- Editor tools
- Editor VFX preview
- Editor Material animation Preview
- Editor error-helper window
Additional
- High quality Demo scenes for HDRP and URP with code and visuals
- Easily integrate your own effects done in Visual Effects Graph to Magio
- Open code and graphs
- Tutorials
- API-documentation